About me.
With over twenty years of experience in the games industry, I have worked on a diverse range of projects, platforms, styles and genres. As a Chief Art Officer, I’m passionate about building, leading, and motivating high-functioning art teams to create high-quality software for our players.
After spending a decade with EA developing on console, I moved into the exciting, innovative, fast-paced world of mobile/social gaming. I joined the award-winning Space Ape Games as Studio Art Director.
As Chief Art Officer (CAO), I oversee all aspects of our creative people, partners, pipelines, tools, and technology. My responsibilities include the strategic direction, creative development and marketing of all games, both in production and as live titles.
I collaborate with art teams, driving quality and efficiency through empowerment and autonomy in creating conceptual art, characters, environments, lighting, animation, visual effects, UX/UI, graphic design, video design, performance and brand marketing.
I am responsible for studio growth, budget management, long-term planning, resource management, and partner relationships, supporting both short—and long-term strategies.
I am experienced in recruiting, mentoring, and managing artists at varying levels. I am highly organised and have years of practice in project management, scheduling, and scoping. I have successfully set up and managed external production partnerships in China and India through the creation of style guides, technical documentation, and on-site training.
My artistic specialism is the creative ideation, artistic direction and execution of cinematic brand and performance marketing content across CGI, 2D, and live-action. I possess a wide-ranging skill set and hands-on experience in creating environments, characters, conceptual art, visual effects, graphics, web, production and video design.
I continuously strive to improve as an artist and a manager, and I massively enjoy what I do.