Role:
Art Director

Overview:
- Developed by EA Bright Light.
- Worked alongside Franchise Art Director to set and achieve visual quality targets.
- Art directed and oversaw all elements of Boss Battle production.
- Supervised a team of artists in the creation of environments, lighting, animation, visual effects, UX/UI, graphic design, video design and game brand marketing.
- Directly responsible for physics-driven environment destruction sequences and all boss battle environment, character and cutscene lighting.

Platforms:
PS3, Xbox 360, PC, Wii
Dates:
November 2010 – Aril 2011