Role:
Art Director
Overview:
- Developed by EA Bright Light.
- Responsible for leading a team in the visual development of the game's artistic direction through key art, visual quality targets and style guides.
- Supervised a team of artists in the creation of conceptual art, characters, environments, lighting, animation, visual effects, UX/UI, graphic design, video design and game brand marketing.
- Set up and managed external production partnerships in China through the creation of style guides, technical documentation, and onsite training.
- Directly responsible for producing style guides, concept art, in-game assets and lighting for visual targets.
- Promoted Spare Parts through multiple press interviews and presentations across both Europe and North America.
Platforms:
PSN, XBLA
Dates:
January 2009 – October 2010